Playdead is an independent game developer and publisher. We have made two critically acclaimed titles, LIMBO and INSIDE, and are currently working on our third.
Your responsibility as a gameplay designer will be prototyping and implementing gameplay interactions. This requires a keen eye for how to adjust a given interaction in order to get the resulting experience to feel just right. We have a very iterative workflow and strive for detail and high quality for every interaction in our games. You will also be involved in testing throughout the production and integrating the results back into these iterations.
Most of all, everyone at Playdead enjoys the process of making games - it is a labour of love for us. We are looking for someone who is excited about all of the small intricacies of gameplay design, as well as being passionate about gaming overall.
At Playdead, we are a team of 30 creative professionals, based in downtown Copenhagen, Denmark. We look particularly for people who enjoy managing their own schedule, and thrive on working within a friendly, collaborative environment. We love to make carefully crafted games with an obsessive attention to detail, and are always on the lookout for others who share that passion.