We are looking for a DevOps Engineer to join our development team in Copenhagen who will work with the infrastructure and management of our internal development systems.
You will join a diverse development team that is currently building an open world, 3D sci-fi adventure in Unreal where you will be working with different sub-teams who each have their own needs and constantly creating custom solutions to solve their particular use cases.
Our DevOps team provides support to our entire development team in three main areas:
DevOps - Creating, maintaining and modifying build systems and services
Programming - Building windows and server applications
Server maintenance - Deploying, maintaining and monitoring server development
In general, you will work directly with the production team and closely with QA and systems engineering to support the development of our games and be the first line of defence to keep services running smoothly.
What will I be doing?
In collaboration with the other members of the devops team you will be:
What we would like to see:
We would like to see experience with the following languages and systems:
Bonus points if you have worked with Unity or Unreal.
We are open minded about the technologies we deploy and we are always open to consider new options to solve emerging challenges.
Who we are
Playdead is an independent game developer based in Copenhagen, Denmark. We are the creators and publishers of LIMBO and INSIDE. Our current project is a 3rd person, open world, science fiction adventure built for multiple platforms on Unreal Engine, published by Epic Games Publishing.
Our legacy and ambition is to make games with an uncompromising attention to detail. Our approach to development is experimental, iterative and collaborative. We are particularly interested in friendly, talented people who feel confident taking charge of their own schedule.
We are currently more than 80 creative professionals and still looking to grow.
Learn more about us at www.playdead.com