We’re Playdead, an independent game company based in the heart of Copenhagen, Denmark. We have made two critically acclaimed titles, LIMBO and INSIDE. Our current project is a 3rd-person science fiction adventure set in a remote corner of the universe.
We are looking for an experienced gameplay programmer to join our team. You will take responsibility for scripting the systems that allow gameplay mechanics to work in a wide variety of in game situations and find pragmatic solutions to take new concepts and puzzles through to production.
This requires a keen eye for how to adjust a given interaction in order to get the resulting experience to feel just right.
We have a very iterative workflow and strive for detail and high quality for every interaction in our games. You will also be involved in testing throughout the production and integrating the results back into these iterations.
We are looking for someone who is excited about all of the small intricacies of gameplay design, as well as being passionate about gaming overall.
This role is located at the Playdead office in Copenhagen, Denmark
What will you be doing?
What we need to see
What we would like to see