Playdead is an independent game developer and publisher. We have made two critically acclaimed titles, LIMBO and INSIDE, and are currently working on our third. Come and help us create unique game experiences
We are looking for a Graphics Programmer to build the technology which will drive the aesthetics of our games forward. Responsibilities range from writing low-level engine-code for multiple platforms, to implementing high level graphics algorithms and developing the content-creation tools for supporting them. This position is central to ensuring final product quality, regarding performance as well as stability.
This is a chance to assume a key role on an ambitious and skilled team who will make your work shine and reach millions of gamers.
During production, you will be working closely with artists to identify and implement key features needed to achieve the aesthetic vision of our games. This includes developing new graphics methods, implementing existing ones and improving them.
Towards completion of a game, you will be responsible for final quality of the game - fixing bugs, profiling and optimising code on all levels.
You will be able to define your own goals and tasks.
At Playdead, we are a team of 40 creative professionals, based in downtown Copenhagen, Denmark. Our approach to development does not include crunching towards arbitrary deadlines - instead, we particularly look for people who enjoy managing their own schedule, and thrive on working within a friendly, collaborative environment. We love to make carefully crafted games with an obsessive attention to detail, and are always on the lookout for others who share that passion.