Playdead is an independent game developer and publisher. We have made two critically acclaimed titles, LIMBO and INSIDE, and are currently working on our third. Come and help us create unique game experiences.

Job description

We are seeking a Senior 3D Artist with a strong portfolio of modeling, sculpting and texturing work. Your responsibility as a 3D Artist will be in designing, modeling and texturing assets for a third-person, open world game. You will work in coordination with the other artists on the team, as well as having some responsibility for guiding junior artists. We are particularly looking for a candidate who enjoys setting their own goals and taking responsibility for their own schedule.

Everyone at Playdead enjoys the process of making games - it is a labour of love for us. We are a close knit group of developers, and working within that group requires an ability to adapt to the existing visual style and methods, while contributing your own ideas to the whole. More than anything, we are looking for someone who is excited about all facets of game development, as well as being passionate about gaming overall.

Keywords for position

  • Artistic design, 3D, modeling, texturing, sculpting, iteration.
  • This role is located at the Playdead office in Copenhagen, Denmark.

What will you be doing?

  • 3D modeling and texturing of a variety of assets for a large 3D, open world environment.
  • Sculpting models in zBrush or similar tools.
  • Collaborating with other artists and designers to support level design and construction.

If you wish to apply, please

  • 4+ years of experience within a 3D game production is essential.
  • A strong portfolio of work which demonstrates a level of mastery in 3D art and design.
  • Experience with zBrush or equivalent is a must.
  • Experience with 3D packages such as Maya, Modo, etc. and a willingness to learn new tools.
  • Great communication skills and ability to work effectively on shared projects.

Desired skills

  • Familiarity with Unity (preferably), Unreal, or other major game engines.
  • Experience with Substance Designer / Painter.

Who We Are

At Playdead, we are a team of 40 creative professionals, based in downtown Copenhagen, Denmark. Our approach to development does not include crunching towards arbitrary deadlines - instead, we particularly look for people who enjoy managing their own schedule and thrive on working within a friendly, collaborative environment.

We love to make carefully crafted games with an obsessive attention to detail and are always on the lookout for others who share that passion.