We are seeking an experienced Technical Terrain Artist to join our team. The ideal candidate will have experience with creating and managing terrains in 3rd party software and game engines.
Your main responsibilities will be to oversee the production pipeline for the terrain, work closely with the art department to visually deliver the art style and meet technical performance requirements in Unreal Engine 5. This will include managing the terrain materials, making sure the system is intuitive for the Level Artists to use, and iterating from feedback from the production team as a whole. You will be developing the terrain using 3rd party software and generally assisting with all aspects of the terrain pipeline to create a large, third-person, open-world game. For all of these tasks, you will work closely with the artists, programmers and designers here at Playdead. We are particularly looking for a person who enjoys setting their own goals and taking responsibility for their own schedule.
We are working within a highly focused and ambitious vision, which requires adapting to the existing visual style whilst contributing your own ideas to the project. More than anything, we are looking for someone who is excited about all facets of game development.
This is a full-time position at our studio in Copenhagen, Denmark so you will need to be willing to relocate (we offer full relocation support).
What will you be doing?
Required Skills
Desired Skills
Who We Are
We are a team of more than 70 creative professionals. We experiment and collaborate with a focus on creating new experiences, and as such we are looking for people who can help us achieve them.
Our approach to development does not include crunching towards arbitrary deadlines - instead, we particularly look for talented people who enjoy managing their own schedule and thrive on working within a friendly, collaborative environment.
We carefully craft games with obsessive attention to detail and are always on the lookout for others who share that passion.